Post by Zamza on May 27, 2009 22:39:27 GMT -6
The following are the kinds of Classes you have to choose from here at Final Fantasy VII: Darkness Eternal.
Warrior
The basic fighter. Warriors are tough and strong. They are the most versatile of the non-magical classes. They can use any weapon or armor they see fit unless told other-wise.
Dark Knight
A warrior that took the path of darkness. These fighters are vicious and cunning. Besides being able to wields swords and dark armor, they can also wield the power of darkness to destroy their foes. This power comes with a cost. Some of their life.
Paladin
A warrior of light. Wielder of the light weapons and armor. They can have some ability to heal and smite their foes with the HOLY spell. Only the purist of heart may become a paladin.
Thief
Theives specialize in stealing, sneaking, backstabbing, hiding, and daggers. You know all the fun stuff. They can wield daggers and sometimes short bows or throwing knives. They have good speed and acrobatics.
Dragoon
A knight that chooses to wield spears and pole-arms. They have a jumping ability that is only rivaled by other dragoons. Can wear all kinds of Armor. Some even use short swords as a secondary weapon.
Ninja
A theif that goes *poof* instead of *steal*. Ninjas are Agile and acrobatic. They specialize in throwing shurikens and using all matters of daggers and swords. Just as likely to hide in the shadows as a thief. More likely to kill you than a thief though.
Archer
A warrior who attacks from afar using bows and crossbows. They have really good eye-sight and reflexes. They tend to lack in close combat skills, but that's arguable.
Monk
Fighters that use only their fists. They tend to be mostly about brawling. Can focus their minds in order to hit harder and more precise. This focusing unfortunately causes them to slow down.
Berserker
Warriors of great power. They can use pretty much any close combat weapon unless told other-wise. In combat they are almost always in a state of beserk. They don't have the best of tempers.
Gunner
An archer that uses guns. Very straight-forward. They also have good-eye-sight and reflexes. However becuase a gun as more rcoil hen a bow they tend to be a bit stronger in order to over this.
Mystic Knight
A knight that uses materia/magic side by side with his weapon. Along with any other unique talents they may possess. May wield any form of weapon and can cast any kind of materia, be it low or high leveled. However, only skilled Mystic Knights can execute both efficiently.
White Mage
A mage that uses healing, restorative, revive, barrier, time, and status materias. Weak in combat and ment only for support for stronger fighters.
Black Mage
A mage that uses elemental, contain, status, and ultima materias. Like white mages; they are not ment to straight combat. They stnd back and start unloading offensive spells.
Blue Mage
A most special Mage that specializes in the use of Enemy Skill Materia. Their abilities allow them to learn more enemy attacks and spells, more than that of someone who isn't a Blue Mage.
Time Mage
A mage who specializes in the use of Time Magic Materia. They are able to cast said magic much more quickly, more efficient, and is able to make the effects of the magic last longer. Time Mages are also able to cast Black Magic and White Magic a bit more efficiently than your run of the mill warrior.[/align]
Summoner
A Mage that uses the summon materia exclusively when it comes to offense. They let their summons and companions do the fighting. Like all mages, they can still equip support materia.[/align]
Chemist
One who specializes in the use of medicinal items and a variety of spells. They are able to move their hands quickly and with craftsman-like steadiness. They also tend to have a bit more agility and speed than others, for they need it for evasive purposes.
Necromancer
The most vile of Mages. A Necromancer is able to call upon the Undead to do their bidding. Whether it be a single skeleton warrior to a mighty undead dragon... necromancers are to be feared. Have dark properties, they are immune to the spell Silence and Darkness.
Shapeshifter
A most interesting Class. Shapshifters have actually taught themselves, or have been taught, to form into a selected animal or creature.... or being. Exactly how long they are able to stay in their form differs from each person.... also, some shapeshifters aren't even able to shapeshift 100%, some of them have noticable flaws.
The basic fighter. Warriors are tough and strong. They are the most versatile of the non-magical classes. They can use any weapon or armor they see fit unless told other-wise.
Dark Knight
A warrior that took the path of darkness. These fighters are vicious and cunning. Besides being able to wields swords and dark armor, they can also wield the power of darkness to destroy their foes. This power comes with a cost. Some of their life.
Paladin
A warrior of light. Wielder of the light weapons and armor. They can have some ability to heal and smite their foes with the HOLY spell. Only the purist of heart may become a paladin.
Thief
Theives specialize in stealing, sneaking, backstabbing, hiding, and daggers. You know all the fun stuff. They can wield daggers and sometimes short bows or throwing knives. They have good speed and acrobatics.
Dragoon
A knight that chooses to wield spears and pole-arms. They have a jumping ability that is only rivaled by other dragoons. Can wear all kinds of Armor. Some even use short swords as a secondary weapon.
Ninja
A theif that goes *poof* instead of *steal*. Ninjas are Agile and acrobatic. They specialize in throwing shurikens and using all matters of daggers and swords. Just as likely to hide in the shadows as a thief. More likely to kill you than a thief though.
Archer
A warrior who attacks from afar using bows and crossbows. They have really good eye-sight and reflexes. They tend to lack in close combat skills, but that's arguable.
Monk
Fighters that use only their fists. They tend to be mostly about brawling. Can focus their minds in order to hit harder and more precise. This focusing unfortunately causes them to slow down.
Berserker
Warriors of great power. They can use pretty much any close combat weapon unless told other-wise. In combat they are almost always in a state of beserk. They don't have the best of tempers.
Gunner
An archer that uses guns. Very straight-forward. They also have good-eye-sight and reflexes. However becuase a gun as more rcoil hen a bow they tend to be a bit stronger in order to over this.
Mystic Knight
A knight that uses materia/magic side by side with his weapon. Along with any other unique talents they may possess. May wield any form of weapon and can cast any kind of materia, be it low or high leveled. However, only skilled Mystic Knights can execute both efficiently.
White Mage
A mage that uses healing, restorative, revive, barrier, time, and status materias. Weak in combat and ment only for support for stronger fighters.
Black Mage
A mage that uses elemental, contain, status, and ultima materias. Like white mages; they are not ment to straight combat. They stnd back and start unloading offensive spells.
Blue Mage
A most special Mage that specializes in the use of Enemy Skill Materia. Their abilities allow them to learn more enemy attacks and spells, more than that of someone who isn't a Blue Mage.
Time Mage
A mage who specializes in the use of Time Magic Materia. They are able to cast said magic much more quickly, more efficient, and is able to make the effects of the magic last longer. Time Mages are also able to cast Black Magic and White Magic a bit more efficiently than your run of the mill warrior.[/align]
Summoner
A Mage that uses the summon materia exclusively when it comes to offense. They let their summons and companions do the fighting. Like all mages, they can still equip support materia.[/align]
Chemist
One who specializes in the use of medicinal items and a variety of spells. They are able to move their hands quickly and with craftsman-like steadiness. They also tend to have a bit more agility and speed than others, for they need it for evasive purposes.
Necromancer
The most vile of Mages. A Necromancer is able to call upon the Undead to do their bidding. Whether it be a single skeleton warrior to a mighty undead dragon... necromancers are to be feared. Have dark properties, they are immune to the spell Silence and Darkness.
Shapeshifter
A most interesting Class. Shapshifters have actually taught themselves, or have been taught, to form into a selected animal or creature.... or being. Exactly how long they are able to stay in their form differs from each person.... also, some shapeshifters aren't even able to shapeshift 100%, some of them have noticable flaws.