Post by Dark Delias on Jun 10, 2009 2:59:51 GMT -6
The following are the different weapons, armor, accessories, materia, and items you may purchase.
Items
Potion - Can cure small amounts of energy, small cuts, bruises, and any other small injury you may endure.
Cost ...................................................................... 20 Gil
Hi-Potion - Can cure fractured bones, gashes in your skin, slash marks, stab wounds... as well as regain a good percentage of your energy.
Cost ...................................................................... 50 Gil
Antidote - Cures the status ailment, Poison.
Cost ...................................................................... 10 Gil
Holy Water - Kills undead monsters instantly and heals wounds done by the undead.
.................................................................. 60 Gil
Eye Drop - Special Eye Drops that cure the status effect, Darkness.
Cost .................................................................... 20 Gil
Echo Screen - A plant that soothes one's throat, curing Silence in the process.
Cost .................................................................... 20 Gil
Soft - A bottle of liquid that is used to get rid of Petrification.
Cost .................................................................... 30 Gil
Remedy - A very rare herb found only in the East and West Continents. It rids you of all status effects instantly.
Cost ......................................................... 150 Gil
Weapons
Armor of Light - Armor that constantly shines. The status effect, Darkness, is useless when this is equipped.
Cost ................................................................. 400 Gil
Holy Broadsword - A sabre with the element of holiness. This blade seems to get sharper the more evil the opponent. Select this blade if you are fighting someone evil.
Cost ........................................................... 995 Gil
Holy Spear - A spear wth a holy light shun upon it. This spear gives you the ability: Holy Cut. Basically what it does is you can slash any dark NPC and kill them instantly.
Cost ........................................................... 1100 Gil
Dagger of Light - A dagger made of crystal. The blade constantly shines with a bright light. Dark enemies beware, for this blade has the power of HOLY on it's side.
Cost ........................................................... 190 Gil
Gun of Light - A gun that shoots bullets of light. They explode on contact with any evil force, inflicting extra damage on them.
Cost ........................................................... 770 Gil
Holy Bow - A bow that shoots arrows of the HOLY element. The archer wielding the bow MUST be good in order for the arrows to shoot properly.
Cost ........................................................... 440 Gil
Holy Shuriken - A tool that the ninja very often use. A holy light surrounds these special tools, inflicting heavy damage on dark opponents. It is also able to go right through some dark armor.
Cost ............................................................ 200 Gil
Katana of Light - A most special weapon. This katana is the most powerful of the holy weapons. This weapon can pierce any dark armor, it can also kill any dark monster with one swipe. When this is equipped you gain the ability: Fatal Circle. Fatal Circle is a special attack, energy is absorbed into the sword, it is then released as the wielder spins his or her's form. A giant circle of energy slices everything around you within a 30 foot radius. A very powerful attack indeed.
Cost ............................................................ 1700 Gil
Ice Brand - A sword made of nothing but solid ice. It cannot melt, ever. The blade itself is very wide, therefore, it is best for defense. When you swing this blade, a small sharp ice crystal shoots from the tip. This is especially useful on long range opponents.
Cost................................................................. 500 Gil
Spear of Frost - A spear with a tip made entirely of cold, hard ice. incredibly sharp and very long, longer than usual.
Cost.................................................................. 310 Gil
Glacier Shield - A huge shield designed to look like a piece of the glacier mountain. The shield itself is very wide and protects very well against arrows. Heavy duty weapons can easily break this shield WIDE open.
Cost.................................................................. 435 Gil
Crystal Spyke - A beautiful dagger with a razor sharp edge. Mostly used by Thieves. Can penetrate the likes of Chain Mail and certain types of shields.
Cost.................................................................. 80 Gil
Brutality Axe - An Axe the size of the Glacier Shield. It's handle is small, only one hand is used to fully grasp this huge axe, however, if you are not known for strength, the chances of you wielding this weapon effectively are very low.
Cost.................................................................. 310 Gil
Missing Score - A gun that shoots one huge bullet that explodes on contact. The explosion is strong enough to put out a building.
Cost ........................................................ 2000 Gil
Sawed Off Shotgun - A shotgun with a sawed off barrel. Because of that it is more lightweight than a shotgun and can be used more sufficiently for those who like speed.
Cost ........................................................................ 560 Gil
Double Action Shotgun - A double barreled shotgun with double the firepower, double the weight and double the range. A truly fearsome firearm and should handled with utmost care.
Cost ......................................................................... 1320 Gil
Silver Rifle - A nicely crafted silver rifle. It has three barrels, meaning it fires 3 bullets at once. It's range is excellent as well, reaching 3 times further than Shin-Ra's standard Sniper rifles.
Cost ................................................................... 1460 Gil
Wolf Barrel - A rifle made of steel. It fires not quite as far as a Silver rifle but just as far as any other rifle out there. Perhaps further. It's handle has a symbol of a wolf's head.
Cost ................................................................... 910 Gil
Sniper Rifle - A standard Sniper Rifle. Shoots one shot at a time, must be re-loaded after each shot. It's range is just under the Wolf Barrel's.
Cost ..................................................................... 400 Gil
Gatling Gun - Only the most powerful, heavily built, characters can hold this. As it's thick barrel spin's wildly it fires up to 7000 bullets per second. It has a deadly recoil, so you can only hold it for a short period of time, all depends on the character.
Cost ...................................................................... 1100 Gil
AK 47 - A automatic fire arm that is held with two hands most of the time, though it is possible to hold with one. It's rapid fire is one of the best, but not anywhere near as fast as a Gatling Gun.
Cost ........................................................................ 600 Gil
Falcon - A hand gun. It's silver and black barrel is remarkably long and can shoot several yards more than any other hand gun.
Cost ............................................................................... 340 Gil
Cross Bow - A type of bow that's more compact and easier to hold. It's range is not as great as a bow, but the arrows shoot quicker and faster.
Cost ................................................................................. 410 Gil
Asura Katana - A light blue katana made to look like it was made oof blue ice. The blade itself is very long and very strong.
Cost.................................................................. 390 Gil
Steel Gauntlet - A steel gauntlet that covers the entire forearm. The knuckles are pointed so that the gauntlet can inflict more pain to it's victim.
Cost ................................................................ 340 Gil
Ice Rod - A special rod that increases one's Ice attacks.
Cost ................................................................ 225 Gil
One Shot Rifle - A rifle that must be re-loaded after every single shot. The re-loading process takes anywhere from 40 seconds to a minute. The range of the bullet isn't very good either, it can go further than any Handgun, but not as far as other rifles. Surprisingly though, the power behind this weapon is utmost impressive. It can pierce most armor, and leave most shields in splinters. Hell, some weapons would even be reduced to nothing after taking a shot from this rifle.
Cost ................................................................. 300 Gil
Blood Sword - A sword that restores your energy and cures moderately large wounds with each successful attack. The blade itself is blood red.
Cost ........................................................... 3800 Gil
Pantera of Self Hatred - You must be Evil to wield this. This weapon can pierce any armor. It can also break the weapon 'Deadly Pantera', along with any weapon with Mythril in it's name. It's very heavy so it must be held with both hands, depending on your race.
Cost ........................................................... 3800 Gil
Heavy Vulcan - A giant Rocket Launcher that fires a missile that can travel underwater, it's range is very good too. The Heavy Vulcan must be held with two hands, some may have the strength to hold it with one. It also shoots bullets like an automatic... Rapid Fire.
Cost ............................................................ 1800 Gil
Flame Sword - A sword that burns the enemy as if it were engulfed in a fiery blaze. It can easily slice through almost any thing made up of ice.
Cost ........................................................... 300 Gil
Blazing Axe - An axe that is able to cut through ice exceptionally well. It's size is quite large, must be held with two hands.
Cost ........................................................... 270 Gil
Flame Shield - A shield surrounded by flames. The magical flames do not harm the one wielding it, instead, it harms everything else.
Cost ........................................................... 300 Gil
Trident of Fire - A special spear with three tips, much like a fork. It is able to shoot balls of flames from each of it's tips, sometimes, simultaneously.
Cost ........................................................... 350 Gil
Bistro Fork - A weapon that resembles a giant fork. It has three points.
Cost .................................................................. 510 Gil
Bow of Helios - A bow with a very long range. It can shoot any arrow anywhere around 200-230 yards. A special effect to the bow, is that you may offer a selected fraction of your own energy in order to add a power as well as range to your shot, regardless of the type of arrows you have.
Cost ........................................................... 455 Gil
Sceptre of Fire - A special sceptre that boosts one's fire attacks greatly.
Cost ........................................................... 375 Gil
Iron Sword - A sword of iron. It is quite long compared to other swords.
Cost ..................................................................... 590 Gil
Enhanced Bow - A bow that can fire an arrow as far as 230-250 yards. The arrows can pierce almost any lightweight armor.
Cost ............................................................. 1435 Gil
Nibelheim Knife - A knife made by the residents of Nibelheim. It is very sharp and is quite possibly the nicest looking dagger of all.
Cost ............................................................. 40 Gil
Harp of Alexander - A holy harp held with two hands. Simply pluck the strings to send a wave of invisible energy toward your selected target. This weapon deals heavy damage on dark enemies.
Cost ............................................................. 1170 Gil
Spiked Gauntlet - A gauntlet made of ancient butterfly Steel, unbreakable by any force. It has countless spikes all around the gauntlet, including the fist. A very mighty weapon.
Cost .............................................................. 1900 Gil
Mythril Claw - A claw with Mythril razors on the knuckles. Can pierce Plate Armor.
Cost ................................................................ 995 Gil
Golden Barrel - A long range pistol. It can fire bullets that Petrify Monsters. Fails at times.
Cost ................................................................... 600 Gil
Deadly Pantera - A special and unique sword. It is very heavy and has the ability to break any Short sword or dagger. It can break the sword, Mythril Sword.
Cost .......................................................... 1800 Gil
Ultimus Bow - A bow that shoots arrows that explode on contact, They also travel at an incredibly high speed. The only thing fast enough to dodge an arrow from this bow is anything faster than an elf, which is nothing, unless you have a special accessory. It can shoot an arrow as far as 230-260 yards.
Cost ........................................................... 2300 Gil
Dagger of Heat - A dagger that feels as if it just came out of the depths of hell. It's blade is constantly red hot, making it easier to pierce a variety of different things.
Cost ............................................................ 220 Gil
Vulcan Morning Star - A flail with a very long chain, allowing more range and power behind the blow. The flail itself is spiked and as big as Bombs when they're ticked off!
Cost ............................................................. 325 Gil
Gunblade - A special wepon. A combination of a gun and a sword. The barrel is located just under the blade. The trigger for it is located just under the handle for easy reach. The range isn't very far, think of it as a revolver or a 9mm.
Cost .......................................................................... 750 Gil
Ragnarok - A giant sword which just happens to be extremely sharp as well. It is very heavy and must be held with two hands by all humans, but someone of another race such as a demon, angel or dwarf can hold it with only one hand. Unbreakable.
Cost ............................................................................ 1500 Gil
Nobunaga - A dark katana. Said to be made by a dark sorcerer many years ago. The nobunaga is not as long as the Masamune but it is longer than most swords. The blade glows a purple light at all times, the only time it goes out is when in the presence of a greater power. Increases dark magic and techniques.
Cost .............................................................................. 1670 Gil
Falcon - A hand gun. It's silver and black barrel is remarkably long and can shoot several yards more than any other hand gun.
Cost ............................................................................... 340 Gil
Cross Bow - A type of bow that's more compact and easier to hold. It's range is not as great as a bow, but the arrows shoot quicker and faster.
Cost ................................................................................. 410 Gil
Shotgun - An extremely powerful weapon. It's thick barrel fires huge bullets that blast through it's target. There a few who can survive a close range shot.
Cost ...................................................................... 660 Gil
Fire Rod - Raises Strength of Fire-type spells slightly. Can do more damage to enemies that are weak vs. Fire, especially ice-type monsters.
Cost ................................................................ 310 Gil
Icicle Staff - Raises Strength of Ice-type spells slightly. Can do more damage to enemies that are weak vs. Ice, especially fire-type monsters.
Cost ................................................................ 310 Gil
Blood Sword - A sword that restores your energy and cures moderately large wounds with each successful attack.
Cost ........................................................... 3800 Gil
Pantera of Self Hatred - You must be Evil to wield this. This weapon can pierce any armor. It can also break the weapon 'Deadly Pantera', along with any weapon with Mythril in it's name. It's very heavy so it must be held with both hands, depending on your race.
Cost ........................................................... 3800 Gil
Blitz Sceptor - Raises Strength of Lightning-type spells slightly. Can do more damage to enemies that are weak vs. Lightning, especially Water-type monsters.
Cost ................................................................. 310 Gil
Water Wand - Raises Strength of Water-type spells slightly. Can do more damage to enemies that are weak vs. Water, especially lightning-type monsters.
Cost ................................................................. 310 Gil
Shadow Rod - Raises Strength of Dark-type spells slightly. Can do more damage to enemies that are weak vs. Darkness, especially holy-type monsters.
Cost ................................................................. 360 Gil
Holy Sceptor - Raises Strength of Holy-type spells slightly. Can do more damage to enemies that are weak vs. Holy, especially dark-type monsters.
Cost .................................................................. 340 Gil
Sceptor of the Dead - A Sceptor that triples your dark spells overall power. The Sceptor of the Dead also lowers the power of all Holy spells cast upon the wielder of this staff. Also, you will be able to call upon up to 10 undead beings, and you may do with them what you wish. This stunt absorbs alot of energy from you, so make sure you execute this effect at just the right time.
Cost .................................................................. 910 Gil
Platinum Sword - A sword made of platinum. It is unbreakable and can deflect elemental arrows back to the shooter.
Cost .......................................................... 860 Gil
Buster Sword - A massive sword that must be held with two hands. This blade can cut through Machina monsters easily. It can also deal heavy damage to BIG, bulky enemies. This sword gives you the ability: Blade Beam. In order to use Blade Beam you must hit the ground with the sword and, out from the tip, a beam of energy will emerge and strike your foe. It has a range of 30-40 yrds. Unbreakable.
Cost .......................................................... 2000 Gil
Javelin - A spear that is unbreakable. It`s tip is humungous campared to other spears. When equipped with this you gain the ability: Wind Sickle. This is an attack that duplicates your javelin 5 times. 3 Javelins float around you while you hold the other two. The 3 that surround you can be thrown simply by thinking it.
Cost ........................................................... 1300 Gil
Rapid Fire Ballistic - A gun held with two hands. It is able to fire multiple shots at a time.
Cost ............................................................ 1500 Gil
Kunai - A short sword engraved with spiritual writings. It`s tip is finely sharpened.
Cost ............................................................... 120 Gil
Shuriken - A basic throwing star, nothing more.
Cost ............................................................... 20 Gil
Magic Shuriken - A shuriken with slight elemental powers in it. The element of this shuriken differs depending on the element of the monster it is thrown at.
Cost ............................................................... 40 Gil
Minotaur`s Axe - The largest of axes. This can pierce any armor, unless otherwise said. Your attack`s speed is severely reduced, how much exactly depends on you.
Cost ............................................................... 1700 Gil
Bloody Strings - This is a special weapon designed for a Bard. Simply pluck the strings and a wave of invisible energy will collide with your selected target. Small wounds are healed with each successful blow.
Cost ................................................................ 1300 Gil
Golden Harp - A harp with gold inscriptions labeled on it. Simply pluck the strings to send a wave of emersed energy toward your selected target.
Cost ................................................................ 400 Gil
Partisan - A spear with a fine, hardedge. It's pole is solid and near impossible to break, and even the bottom of the pole has a small sharpened tip. The Partisan also gives you the Special Attack: Lancet. First a fragment of energy, released anyway you wish, erupts from the tip of your spear and is shot at your foe. Upon making contact, a small amount of energy is absorbed. The energy than returns to you and gives you that newly acquired energy. Depending on how much of your own energy you distribute, changes the amount of energy you absorb.
Cost ..................................................................... 1450 Gil
Carnage Blade - A sword with razor sharp edges. This blade can never become dull even under the harshest of circumstances. When equipped with this sword you gain the ability: Carnage. Carnage is a ability where power is absorbed from the blade, and drawn into your body. When this happens, your energy is doubled, depending on the energy you currently have when this is executed.
Cost ........................................................... 1100 Gil
Yagyu Darkness - A shuriken with the element of darkness surrounding it. When this hits a enemy of light, it explodes on contact, inflicting heavier damage upon it.
Cost ............................................................... 270 Gil
Wizer Staff - A modified rod with a sharp end. It can be used as a spear as well as a rod. When equipped with this weapon you greatly increase your overall energy as well as agility.
Cost .................................................................. 1200 Gil
Claw of the Beast - A most vicious weapon. Only Berserkers may wield this weapon for when this is equipped, your agility is greatly increased. So if you were a human your agility would be upgraded to that of an elf.
Cost ..................................................................... 1000 Gil
Moogle Glove - A glove made of rock. Your fist is constantly in a fist when this is equipped. When you successfully strike a foe with this weapon, they're inflicted with the status effect, Confusion, it may fail at times.
Cost ..................................................................... 810 Gil
Brass Knuckles - A glove that is made of brass. It covers the entire wrist and fist. You can defend very well against shurikens with this weapon.
Cost ..................................................................... 600 Gil
Butterfly Sword - A most deadly weapon. It's blade widens as it gets closer to the tip. The blade itself is stronger than most steels and mythrils out there. Upon the handle of the sword is a hand protector, which proves useful in situations you never thought possible.
Cost ........................................................................ 900 Gil
Mythril Sword - A sword made of Mythril. It is a light sword that can be held with one hand, by a human. The weaker races may need to use two. This sword is best for human warriors.
Cost ........................................................... 335 Gil
Mythril Axe - An axe made of Mythril and Iron. Can be used to cut down trees.
Cost ........................................................... 320 Gil
Mythril Dagger - A dagger that curves at the tip. It is very long and it has a mythril handle.
Cost ........................................................... 100 Gil
Mythril Bow - A bow with moderate range. It can shoot an arrow up to 120-130 yards.
Cost ........................................................... 300 Gil
Mythril Flail - A flail with long mythril spikes all over it.
Cost ........................................................... 455 Gil
Mythril Spear - A spear made of mythril. it's tip is razor sharp and cannot dull.
Cost ........................................................... 475 Gil
Masamune - A wicked katana, 68 inches tall and 2 inches wide. It's blade is phenominally sharp and can never become dull. It is also an unbreakable blade with dark powers within it. Whoever wields this will be gifted with the ability: Pale Horse. Pale Horse is corrupted energy that gathers in your arm. The tainted energy is then released from within your arm, in the form of a beam, and fired toward the selected target. When the beam comes in contact with it's target, it explodes and inflicts a serious amount of pain. If the target survives this, it is inflicted with the status effect, Darkness and Silence.
With that, I feel you should know.... this version of the masamune lacks in comparison to that of Sephiroth's own. This is a mere attempt to try and duplicate his masamune, they made a truly strong sword, but like I said, it lacks in comparison.
Cost .......................................................... 2100 Gil
Armor
Elven Chain Mail - Very light chain mail. Look past it's weight and you will see a tough exterior. It is tough enough to block arrows and even the sharpness of axes and swords. It also weakens dark magic. Does not absorb recoil, only the sharpness of the blades.
Cost ................................................................. 1290 Gil
Full Plate Mail - Armor that not only defends the chest, it shields the arms of the wearer. Made of steel.
Cost ................................................................... 320 Gil
Purple Veil - A purple shaded veil that looks appealing on women, if a guy were to wear it, people would question his sexuality...
Absorbs a portion of magic attacks.
Cost .................................................................... 530 Gil
Leather Vest - A vest made of leather. The layers of leather are thick, able to defend against arrows at times. Even Shurikens.
Cost ...................................................................... 290 Gil
Behemoth Mail - A large suit of armor, it's color is purple. It's pretty big, so if you're not muscular it may look funny on you. Is strong enough to withstand the swipes of axes and hammers.
Cost ....................................................................... 835 Gil
Glacier Armor - Armor that looks much like glass. This armor isn't very strong when it comes to heavy weapons such as Axes or Hammers, but it puts up a hell of a fight when defending against slashes by a sword.
Cost.............................................................. 300 Gil
Armor of Ice - Armor made of Ice. It cannot melt regardless of the heat. When wearing this armor, fire attacks are useless against you, for the magical ice that is your Armor, will have emmitted an icy wave of energy, that nulifies anything consisting of flames or heat.
Cost............................................................... 1000 Gil
Diamond Plate Mail - A Plate Mail that cannot be pierced by just any sword. The downside to wearing this is that its weight is heavy, and not many can wear this armor and still have enough agility to be as useful.
Cost............................................................... 410 Gil
Aegis Armor - Armor that prevents Petrification. It's pale green exterior sends a grimm shiver down the spines of many.
Cost ........................................................... 770 Gil
Genji Armor - Armor that absorbs 85% of all dark magic attacks into quality energy.
Cost ............................................................ 2600 Gil
Adamant Armor - Halves the damage of Ice, Lightning and fire magic spells.
Cost ........................................................... 2300 Gil
Maximilian - Armor crafted by a group of high ranked Blacksmiths. It can withstand any force of any weapon. The strongest armor when it comes to withstanding physical attacks.
Cost ............................................................ 10,000 Gil
Caesar's Plate - Armor that can only be worn by Good characters. Increases physical strength moderately and can withstand powerful blows by a variety of weapons.
Cost ............................................................ 1420 Gil
Dragoon Armor - Armor that is unpenetratable by any elemental attack. The orb that rests in the center boosts your overall magic power, making your magic attacks stronger.
Cost ............................................................. 1790 Gil
Vishnu Vest - Armor resistant to confusion and silence.
Cost .............................................................. 850 Gil
Assassin Vest - A vest made that makes you resistant to Poison.
Cost ............................................................... 1200 Gil
Armor of Time - Special gear that is resistant to all Time Magic.
Cost ................................................................ 3110 Gil
Battle Gear - Gear that increases your agility greatly.
Cost .................................................................. 1965 Gil
Grand Armor - Armor resistant to all lightning attacks.
Cost ................................................................... 4300 Gil
White Dress - Only females may wear this. This dress is resistant to 90% of all dark elements.
Cost .................................................................... 3900 Gil
Rainbow Robe - Only Magic users may wear this. Rids all magic attacks, useless.
Cost .................................................................... 11,000
Crystal Mail - Armor that is resistant to the following status ailments: Poison, confusion, darkness and silence. It can also withstand the force of any sword.
Cost .................................................................... 2900 Gil
Black Garb - Armor that weakens dark magic attacks.
Cost ..................................................................... 1470 Gil
Dragon Mail - Armor resistant to all fire elements.
Cost ..................................................................... 4600 Gil
Aegis Armor - Armor that prevents Petrification. It's pale green exterior sending shivers dow the spines of your foes.
Cost ........................................................... 770 Gil
Genji Armor - Armor that absorbs all dark attacks into quality energy.
Cost ............................................................ 2600 Gil
Lord's Robe - A robe that absorbs holy elements and blocks dark elements.
Cost ..................................................................... 9000 Gil
Items
Flame Mail - A Chain Mail that can deflect a good percentage of flames that hit its wearer. Character becomes weak vs. Ice, however.
Cost............................................................. 445 Gil
Cape of Flames - A Magician's cape that can endure intense heat. Wearer becomes vulnerable to Ice attacks and spells.
Cost............................................................. 330 Gil
Solar Plate - A Plate Mail that increases its wearer's defense during the day and slightly lowers it at night. Should only be worn during the day because of this. Another effect is that when this is equipped, the wearer's energy regenerates slowly.... but surely. Again, the energy you regenerate will be a bit greater during the day, rather than at night.
Cost............................................................. 590 Gil
Platina Armor - Beautiful armor made of Platina. Covers only the chest section of the torso, but it cannot be pierced easily.... not at all. Extremely tough armor, indeed.
Cost ............................................................ 465 Gil
Holy Armor - Armor with a most special aura. Dark elemental attack are blocked as soon as they come within 2 feet of your body.
Cost ............................................................ 1200 Gil
Cloak of Light - A very special cloak. When a HOLY spell is casted upon you, it regenerates your energy, depending on the strength of the HOLY spell.
Cost ............................................................ 900 Gil
Full Plate Mail of the Dark - Armor said to be crafted by the devil himself. Dark elements are abrobed by this armor and turned into extra physical strength AND energy, so if you were a human with this armor, your strength would be upgraded to that of a Dwarf. If you were a Dwarf or Demon, your strength would be increased so much, no one would be able to match your raw power. You become exceptionally weak against holy spells when equipped with this armor.
Cost ............................................................. 1500 Gil
Accessories
Ebony Bracer - Increases the power of dark-type spells and provides a slight defense against holy attacks and spells.
Cost .............................................................. 340 Gil
Power Bangle- Slightly raises strength.
Cost .............................................................. 100 Gil
Power Wrist- Moderately raises strength.
Cost .............................................................. 200 Gil
Energy Armguard - Gives a moderate boost to the wearer's energy. It can also be used as a shield.
Cost ............................................................... 290 Gil
Earrings - Increase the wearer's Magical Attack moderately.
Cost .......................................................... 320 Gil
Celestial Rune - Absorbs half of any and all dark elemental attacks. Regardless of the caster's power.
Cost ........................................................ 1230 Gil
Junk Brace - A brace made of old machine parts. It can be used to defend against arrows or other small objects that may come your way.
Cost .................................................. 100 Gil
Red Scarf - A red scarf that boosts one's fire based magic attacks.
Cost .................................................. 400 Gil
Blue Scarf - A blue scarf that boosts one's ice and water based magic attacks.
Cost ................................................... 420 Gil
Yellow Scarf - A yellow scarf that boosts one's lightning based magic attacks.
Cost .................................................... 430 Gil
Dragon's Tooth - Gives off the scent of a Dragon, which attracts strong monsters.
Cost .................................................... 200 Gil
Magic Armlet - Raises Magic slightly.
Cost ........................................................... 90 Gil
Power Wrist- Moderately raises strength.
Cost ............................................................. 760 Gil
Speed Ring - Moderately increases agility.
Cost ............................................................. 690 Gil
Kraken-scaled Necklace - A necklace that magically covers your skin with an invisible, extra layer of skin. Moderately increasing your defense.
Cost ............................................................. 1100 Gil
Drago Brace - A brace that has a magical orb embodied with it. The brace increases your defense greatly, it also increases your physical strength greatly.
Cost ............................................................. 1000 Gil
Cape of Odin - A cursed item. You must be Evil to wear this cape. It covers oneself in a black aura, any holy magic spell casted on you is immediately blocked by an unknown, dark force. Any Good opponent gets an immediate energy loss when they do battle with you.
Cost ............................................................. 1900 Gil
Powersleeve - A special cloth that you wrap around your arm. It increase your physical strength greatly. So a human could upgrade their strength to that of 10 men.
Cost ............................................................. 1700 Gil
Deathly Sights - A piece of magic material that is absobed into the socket of your eye, it endhances your eye sight to that of a hawk. You are able to see extremely far, and are able to actually zoom in and select targets. Very useful indeed, especially for snipers.
Cost ............................................................. 800 Gil
Fire Gloves - Able to make it's wearer to be able to endure fire-type attacks better.
Cost ........................................................... 115 Gil
Ice Ring - Able to make it's wearer to be able to endure ice-type attacks better.
Cost ........................................................... 160 Gil
Lightning Ring - Able to make it's wearer to be able to endure lightning-type attacks better.
Cost ........................................................... 200 Gil
Water Ring - Able to make it's wearer to be able to endure water-type attacks better.
Cost ........................................................... 150 Gil
Magician's Necklace - Moderately raises magic.
Cost ............................................................ 240 Gil
Reflection Necklace - When wearing this, magic spells are reflected.
Cost ............................................................ 3000 Gil
Cursed Necklace - A most powerful ring that, if worn, increases all your physical traits significantly. The negative to this is that the wearer will slowly be consumed by a most wicked curse that attacks the limbs. One by one your limbs will cease to execute their purpose. After all limbs have been paralyzed, you will pass out. When you awake, you will have regained your self control, and the Cursed Necklace will be within your grasp.
Put it on again, and this cycle will continue.
Cost ........................................................... 1100 Gil
Safety Belt - Protects the wearer from such status ailments as Paralysis, Slow and Petrification. However, if a real powerful magic user were to execute these spells, they will, without a doubt, be successful.
Cost ............................................................ 900 Gil
Tetra Elemental - A pendant that absorbs half of the following elements; Fire, Ice, Lightning and Earth. Regardless of the caster's power, atleast half of the spell's power WILL BE absorbed by the pendant.
Cost ............................................................ 1780 Gil
Energy Armguard - Gives a moderate boost to the wearer's energy. It can also be used as a shield.
Cost ............................................................... 355 Gil
Magician's Necklace - Moderately raises magic.
Cost ............................................................ 240 Gil
Reflection Necklace - When wearing this, magic spells are reflected. However, extremely high leveled magic spells may get through.
Cost ............................................................ 3000 Gil
Safety Belt - Protects the wearer from such status ailments as Paralysis, Slow and Petrification. However, if a real powerful magic user were to execute these spells, they will, without a doubt, be successful.
Cost ............................................................ 900 Gil
Lambent Fabric - A piece of fabric that was actually able to fuse with Mako. It forever shines with a green, lambent light. As for an effect, it is strong enough to, if held to someone's mouth area, knock them unconcious for a short period of time. However, to some, it will have no effect. As for the light it shines, you could use it as some type of light when in dark areas.
Cost .............................................................. 340 Gil
Ribbon - Is resistant to all status ailments.
Cost ................................................................. 8000 Gil
Materia
Ice:
Allows the wearer to cast the magics Blizzard, Blizzara, and Blizzaga.
Level 1 - Blizzard
Level 2 - Blizzara
Level 3 - Blizzaga
Cost - 300 Gil
Lightning:
Allows the wearer to cast the magics Thunder, Thundara, and Thundaga.
Level 1 - Thunder
Level 2 - Thundara
Level 3 - Thundaga
Cost - 500 Gil
Fire
Allows the wearer to cast the magics Fire, Fira, and Firaga.
Level 1 - Fire
Level 2 - Fira
Level 3 - Firaga
Cost - 400 Gil
Restore
Allows the wearer to cast the magics Cure, Cura, Curaga, and Curaja.
Level 1 - Cure
Level 2 - Cura
Level 3 - Curaga
Level 4 - Curaja
Cost - 600 Gil
Poison
Allows the wearer to cast Bio1, Bio2, Bio3. (each level does more poisonous damage, and more area of effect, as well as damage)
Level 1 - Bio
Level 2 - Bio2
Level 3 - Bio3
Cost - 650 Gil
Earth
Allows the wearer to cast Quake1, Quake2, and Quake3. (each level does causes more quakes in the area of effect and is more intensified)
Level 1 - Quake
Level 2 - Quake2
Level 3 - Quake3
Cost - 550 Gil
Heal
Allows the wearer to cast Poisona, Esuna, and Resist. (Poisona cures poison, Esuna cures everything but death, and Resist makes it so the enchanted person cannot be put under any status ailments for a short period of time)
Level 1 - Poisona
Level 2 - Esuna
Level 3 - Resist
Cost - 750 Gil
Revive
Allows the wearer to cast Life1 and Life2 (Life1 revives a character with around 10% of their vitality, and Life2 revives a character to full vitality)
Level 1 - Life
Level 2 - Life2
Cost - 1000 Gil
Time
Allows the wearer to cast Slow, Haste, and Stop. (Slow slows an enemy, Haste quickens you or an ally, and Stop stops an enemy.)
Level 1 - Slow
Level 2 - Haste
Level 3 - Stop
Cost - 675 Gil
Barrier
Allows the wearer to cast Barrier, Magic Barrier, Reflect and Wall. (Barrier raises the physical defense of whoever it is casted on, Magic Barrier raises the magic defense of whoever it is casted on, and Reflect creates a barrier that reflects any spells back at the caster, ends after a short period of time. Wall defends well against both physical and magical attacks.)
Level 1 - Barrier
Level 2 - magic Barrier
Level 3 - Reflect
Level 4 - Wall
Cost - 675 Gil
Full Cure
Allows the wearer to cast Full Cure, which fully cures yourself or an ally.
Level 1 - Nothing
Level 2 - Full Cure
Note: During the first level of this Materia, you will not be able to cast this magic, only when you reach the second level will you be able to actually cast it.
Cost - 800 Gil
Contain
Allows the wearer to cast Freeze, Break, Tornado, Flare. (Freeze freezes the target, obviously, Break, petrifies the target, Tornado forms a tornado around the target and keeps them suspended in air, usually doesn't do too much damage, but is good for disabling an enemy's attacks, and Flare is a non-elemental explosion on a single target.)
Level 1 - Freeze
Level 2 - Break
Level 3 - Tornado
Level 4 - Flare
Cost - 950 Gil
Mystify
Allows the wearer to cast Confuse and Berserk. Confuse makes it so the target succumbs to the dark intentions on their mind, whether it is their own, dormant inside of them, or artificial. After being confused, the target will begin to judge their allies as enemies, and attack them. Other effects of Confuse may vary. Sometimes one will simply run around aimlessly, smashing into things, while other times one will jump around, attacking random things.... and some may even attack themselves. Berserk sends the target, usually an ally or against an enemy spell caster into a rage, where they will physically try to harm and kill those who are in his/her way. Both effects are dispelled shortly after casted, and both have a 50% chance of missing. However, some with excessive skill may cause these spells to last longer and may even cause them to become stronger than average.
Level 1 - Confuse
Level 2 - Berserk
Cost - 450 Gil
Comet
Enables the user to cast the amazing powerful spells Comet, Comet2, and Meteo. Comet; a comet, at a size you choose, depends on one's
mana ability (class, history, or even emotion) is summoned forth from the skies. It than plumets down to earth, or any other target you may have selected, and collides with your selected target. Upon impact, a massive explosion. Again, this is based on numerous things, same as listed. Comet2 summons forth numerous, if not countless 9again, depends on various things) from the skies. Once again colliding against your selected target. Each comet is not as big or as powerful as the single one in the previous Comet spell, but nonetheless, they are especially powerful. The area of effect also depends on one's various aspects. The area of effect can be greatly improved with the Materia "All". Meteo is one of the most powerful spells known to man. It's effects are much like Comet2, only even more comets are summoned, they are even more powerful and they cover a wider range. Some Meteo spells are known to create such wounds upon the earth, that you can hear gaia cry in pain.
Level 1 - Comet
Level 2 - Comet2
Level 3 - Nothing
Level 4 - Meteo
Cost - 1050 Gil
Ultima
Allows the wearer to cast Ultima, which requires a great deal of energy to use. It causes a massive explosion and a pretty large area of effect, and it damages massively, usually decimating everything in it's area.
level 1 - Nothing
Level 2 - Nothing
Level 3 - Ultima
Note: during the first two levels of this Materia, you will not be able to actually cast Ultima, until you have reached Level 3, for this is one of the most powerful Materia out there.
Cost - 1100 Gil
Shiva
Allows Summoner to call forth Shiva, The Ice Goddess.
Cost - 700 Gil
Ifrit
Allows the Summoner to call forth Ifrit, The Hellbound Demon.
Cost - 700 Gil
Ramuh
Allows the Summoner to call forth Ramuh, Sage Of Lightning.
Cost - 700 Gil
Titan
Allows the Summoner to call forth Titan, The Earth Guardian.
Cost - 700 Gil
Odin
Allows the Summoner to call forth Odin, Lord Of The Blade.
Cost - 750 Gil
Kjata
Allows the Summoner to call forth Kjata, The Elemental Warhorse.
Cost - 800 Gil
Bahamut
Allows the Summoner to call forth Bahamut, King Of Dragons.
Cost - 900 Gil
Alexander
Allows the Summoner to call forth Alexander, The Holy Emperor.
Cost - 900 Gil
Neo Bahamut
Allows the Summoner to call forth Neo Bahamut. The Emperor Of Dragons.
Cost - 1000 Gil
Leviathan
Allows the Summoner to call forth Leviathan, Tyrant Of The Seas.
Cost - 900 Gil
Phoenix
Allows the Summoner to call forth Phoenix, The Creator.
Cost - 950 Gil
Typhoon
Allows the Summoner to call forth Typhoon.
Cost - 700 Gil
Bahamut ZERO
Allows the Summoner to call forth Bahamut ZERO, The Lord Of Summons.
Cost - 1300 Gil
Bahamut-Fury
Allows the Summoner to call forth Bahamut-Fury, The Enraged Dragon.
Cost - 1000 Gil
Manipulate
Allows you to manipulate your enemies. Very low chances, and the wearer must be powerful in order for it to be at least a bit useful.
Cost - 250 Gil
X-Summon
Allows the wearer to summon two summons at the same time.
Cost - 1500 Gil
Mime
Allows the wearer to immitate the most recent attack/spell/ability. With magic, it will not waste any energy. You can ONLY immitate the LAST act that happened, though, nothing before that.
Cost - 950 Gil
X-Magic
Allows the wearer the ability to cast 2 spells at once, for 50% more energy cost. (That would be 150%)
Cost - 900 Gil
Enemy Skill
Materia that enables you the ability to learn Enemy Skills as well as their unique magic. Only a select percentage of monsters are able to bestow their skills upon you... it all really depends how skilled the user is. A Blue mage would be able to master this materia quite well.
Cost - 850 Gil
Chocobo Lure
A materia that has a strange scent. Attracts chocobos. Does not need to be equipped to send out the scent.
Cost - 100 Gil
Enemy Lure
A materia that has a strange scent. Attracts monsters. Does not need to be equipped to send out the scent.
Cost - 200 Gil
Speed Plus
Raises the wearer's agility and endurance.
Cost - 500 Gil
HP Plus
Raises the wearer's vitality.
Cost - 500 Gil
MP Plus
Raises the wearer's energy.
Cost - 500 Gil
Magic Plus
Raises the wearer's magic power.
Cost - 500 Gil
HP <--> MP
Switches your vitality and energy, good for bombarding opponents with high-leveled spells.
Cost - 675 Gil
All
Allows the materia paired with the All materia to have area of effect.
Cost - 250 Gil
MP Turbo
Allows the wearer to cast magics with more energy, thus making them more stronger.
Cost - 450 Gil
Quadra Magic
Allows the wearer to cast a spell 4 continuous times, but it takes a lot of energy to perform.
Cost - 1200 Gil
Potion - Can cure small amounts of energy, small cuts, bruises, and any other small injury you may endure.
Cost ...................................................................... 20 Gil
Hi-Potion - Can cure fractured bones, gashes in your skin, slash marks, stab wounds... as well as regain a good percentage of your energy.
Cost ...................................................................... 50 Gil
Antidote - Cures the status ailment, Poison.
Cost ...................................................................... 10 Gil
Holy Water - Kills undead monsters instantly and heals wounds done by the undead.
.................................................................. 60 Gil
Eye Drop - Special Eye Drops that cure the status effect, Darkness.
Cost .................................................................... 20 Gil
Echo Screen - A plant that soothes one's throat, curing Silence in the process.
Cost .................................................................... 20 Gil
Soft - A bottle of liquid that is used to get rid of Petrification.
Cost .................................................................... 30 Gil
Remedy - A very rare herb found only in the East and West Continents. It rids you of all status effects instantly.
Cost ......................................................... 150 Gil
Weapons
Armor of Light - Armor that constantly shines. The status effect, Darkness, is useless when this is equipped.
Cost ................................................................. 400 Gil
Holy Broadsword - A sabre with the element of holiness. This blade seems to get sharper the more evil the opponent. Select this blade if you are fighting someone evil.
Cost ........................................................... 995 Gil
Holy Spear - A spear wth a holy light shun upon it. This spear gives you the ability: Holy Cut. Basically what it does is you can slash any dark NPC and kill them instantly.
Cost ........................................................... 1100 Gil
Dagger of Light - A dagger made of crystal. The blade constantly shines with a bright light. Dark enemies beware, for this blade has the power of HOLY on it's side.
Cost ........................................................... 190 Gil
Gun of Light - A gun that shoots bullets of light. They explode on contact with any evil force, inflicting extra damage on them.
Cost ........................................................... 770 Gil
Holy Bow - A bow that shoots arrows of the HOLY element. The archer wielding the bow MUST be good in order for the arrows to shoot properly.
Cost ........................................................... 440 Gil
Holy Shuriken - A tool that the ninja very often use. A holy light surrounds these special tools, inflicting heavy damage on dark opponents. It is also able to go right through some dark armor.
Cost ............................................................ 200 Gil
Katana of Light - A most special weapon. This katana is the most powerful of the holy weapons. This weapon can pierce any dark armor, it can also kill any dark monster with one swipe. When this is equipped you gain the ability: Fatal Circle. Fatal Circle is a special attack, energy is absorbed into the sword, it is then released as the wielder spins his or her's form. A giant circle of energy slices everything around you within a 30 foot radius. A very powerful attack indeed.
Cost ............................................................ 1700 Gil
Ice Brand - A sword made of nothing but solid ice. It cannot melt, ever. The blade itself is very wide, therefore, it is best for defense. When you swing this blade, a small sharp ice crystal shoots from the tip. This is especially useful on long range opponents.
Cost................................................................. 500 Gil
Spear of Frost - A spear with a tip made entirely of cold, hard ice. incredibly sharp and very long, longer than usual.
Cost.................................................................. 310 Gil
Glacier Shield - A huge shield designed to look like a piece of the glacier mountain. The shield itself is very wide and protects very well against arrows. Heavy duty weapons can easily break this shield WIDE open.
Cost.................................................................. 435 Gil
Crystal Spyke - A beautiful dagger with a razor sharp edge. Mostly used by Thieves. Can penetrate the likes of Chain Mail and certain types of shields.
Cost.................................................................. 80 Gil
Brutality Axe - An Axe the size of the Glacier Shield. It's handle is small, only one hand is used to fully grasp this huge axe, however, if you are not known for strength, the chances of you wielding this weapon effectively are very low.
Cost.................................................................. 310 Gil
Missing Score - A gun that shoots one huge bullet that explodes on contact. The explosion is strong enough to put out a building.
Cost ........................................................ 2000 Gil
Sawed Off Shotgun - A shotgun with a sawed off barrel. Because of that it is more lightweight than a shotgun and can be used more sufficiently for those who like speed.
Cost ........................................................................ 560 Gil
Double Action Shotgun - A double barreled shotgun with double the firepower, double the weight and double the range. A truly fearsome firearm and should handled with utmost care.
Cost ......................................................................... 1320 Gil
Silver Rifle - A nicely crafted silver rifle. It has three barrels, meaning it fires 3 bullets at once. It's range is excellent as well, reaching 3 times further than Shin-Ra's standard Sniper rifles.
Cost ................................................................... 1460 Gil
Wolf Barrel - A rifle made of steel. It fires not quite as far as a Silver rifle but just as far as any other rifle out there. Perhaps further. It's handle has a symbol of a wolf's head.
Cost ................................................................... 910 Gil
Sniper Rifle - A standard Sniper Rifle. Shoots one shot at a time, must be re-loaded after each shot. It's range is just under the Wolf Barrel's.
Cost ..................................................................... 400 Gil
Gatling Gun - Only the most powerful, heavily built, characters can hold this. As it's thick barrel spin's wildly it fires up to 7000 bullets per second. It has a deadly recoil, so you can only hold it for a short period of time, all depends on the character.
Cost ...................................................................... 1100 Gil
AK 47 - A automatic fire arm that is held with two hands most of the time, though it is possible to hold with one. It's rapid fire is one of the best, but not anywhere near as fast as a Gatling Gun.
Cost ........................................................................ 600 Gil
Falcon - A hand gun. It's silver and black barrel is remarkably long and can shoot several yards more than any other hand gun.
Cost ............................................................................... 340 Gil
Cross Bow - A type of bow that's more compact and easier to hold. It's range is not as great as a bow, but the arrows shoot quicker and faster.
Cost ................................................................................. 410 Gil
Asura Katana - A light blue katana made to look like it was made oof blue ice. The blade itself is very long and very strong.
Cost.................................................................. 390 Gil
Steel Gauntlet - A steel gauntlet that covers the entire forearm. The knuckles are pointed so that the gauntlet can inflict more pain to it's victim.
Cost ................................................................ 340 Gil
Ice Rod - A special rod that increases one's Ice attacks.
Cost ................................................................ 225 Gil
One Shot Rifle - A rifle that must be re-loaded after every single shot. The re-loading process takes anywhere from 40 seconds to a minute. The range of the bullet isn't very good either, it can go further than any Handgun, but not as far as other rifles. Surprisingly though, the power behind this weapon is utmost impressive. It can pierce most armor, and leave most shields in splinters. Hell, some weapons would even be reduced to nothing after taking a shot from this rifle.
Cost ................................................................. 300 Gil
Blood Sword - A sword that restores your energy and cures moderately large wounds with each successful attack. The blade itself is blood red.
Cost ........................................................... 3800 Gil
Pantera of Self Hatred - You must be Evil to wield this. This weapon can pierce any armor. It can also break the weapon 'Deadly Pantera', along with any weapon with Mythril in it's name. It's very heavy so it must be held with both hands, depending on your race.
Cost ........................................................... 3800 Gil
Heavy Vulcan - A giant Rocket Launcher that fires a missile that can travel underwater, it's range is very good too. The Heavy Vulcan must be held with two hands, some may have the strength to hold it with one. It also shoots bullets like an automatic... Rapid Fire.
Cost ............................................................ 1800 Gil
Flame Sword - A sword that burns the enemy as if it were engulfed in a fiery blaze. It can easily slice through almost any thing made up of ice.
Cost ........................................................... 300 Gil
Blazing Axe - An axe that is able to cut through ice exceptionally well. It's size is quite large, must be held with two hands.
Cost ........................................................... 270 Gil
Flame Shield - A shield surrounded by flames. The magical flames do not harm the one wielding it, instead, it harms everything else.
Cost ........................................................... 300 Gil
Trident of Fire - A special spear with three tips, much like a fork. It is able to shoot balls of flames from each of it's tips, sometimes, simultaneously.
Cost ........................................................... 350 Gil
Bistro Fork - A weapon that resembles a giant fork. It has three points.
Cost .................................................................. 510 Gil
Bow of Helios - A bow with a very long range. It can shoot any arrow anywhere around 200-230 yards. A special effect to the bow, is that you may offer a selected fraction of your own energy in order to add a power as well as range to your shot, regardless of the type of arrows you have.
Cost ........................................................... 455 Gil
Sceptre of Fire - A special sceptre that boosts one's fire attacks greatly.
Cost ........................................................... 375 Gil
Iron Sword - A sword of iron. It is quite long compared to other swords.
Cost ..................................................................... 590 Gil
Enhanced Bow - A bow that can fire an arrow as far as 230-250 yards. The arrows can pierce almost any lightweight armor.
Cost ............................................................. 1435 Gil
Nibelheim Knife - A knife made by the residents of Nibelheim. It is very sharp and is quite possibly the nicest looking dagger of all.
Cost ............................................................. 40 Gil
Harp of Alexander - A holy harp held with two hands. Simply pluck the strings to send a wave of invisible energy toward your selected target. This weapon deals heavy damage on dark enemies.
Cost ............................................................. 1170 Gil
Spiked Gauntlet - A gauntlet made of ancient butterfly Steel, unbreakable by any force. It has countless spikes all around the gauntlet, including the fist. A very mighty weapon.
Cost .............................................................. 1900 Gil
Mythril Claw - A claw with Mythril razors on the knuckles. Can pierce Plate Armor.
Cost ................................................................ 995 Gil
Golden Barrel - A long range pistol. It can fire bullets that Petrify Monsters. Fails at times.
Cost ................................................................... 600 Gil
Deadly Pantera - A special and unique sword. It is very heavy and has the ability to break any Short sword or dagger. It can break the sword, Mythril Sword.
Cost .......................................................... 1800 Gil
Ultimus Bow - A bow that shoots arrows that explode on contact, They also travel at an incredibly high speed. The only thing fast enough to dodge an arrow from this bow is anything faster than an elf, which is nothing, unless you have a special accessory. It can shoot an arrow as far as 230-260 yards.
Cost ........................................................... 2300 Gil
Dagger of Heat - A dagger that feels as if it just came out of the depths of hell. It's blade is constantly red hot, making it easier to pierce a variety of different things.
Cost ............................................................ 220 Gil
Vulcan Morning Star - A flail with a very long chain, allowing more range and power behind the blow. The flail itself is spiked and as big as Bombs when they're ticked off!
Cost ............................................................. 325 Gil
Gunblade - A special wepon. A combination of a gun and a sword. The barrel is located just under the blade. The trigger for it is located just under the handle for easy reach. The range isn't very far, think of it as a revolver or a 9mm.
Cost .......................................................................... 750 Gil
Ragnarok - A giant sword which just happens to be extremely sharp as well. It is very heavy and must be held with two hands by all humans, but someone of another race such as a demon, angel or dwarf can hold it with only one hand. Unbreakable.
Cost ............................................................................ 1500 Gil
Nobunaga - A dark katana. Said to be made by a dark sorcerer many years ago. The nobunaga is not as long as the Masamune but it is longer than most swords. The blade glows a purple light at all times, the only time it goes out is when in the presence of a greater power. Increases dark magic and techniques.
Cost .............................................................................. 1670 Gil
Falcon - A hand gun. It's silver and black barrel is remarkably long and can shoot several yards more than any other hand gun.
Cost ............................................................................... 340 Gil
Cross Bow - A type of bow that's more compact and easier to hold. It's range is not as great as a bow, but the arrows shoot quicker and faster.
Cost ................................................................................. 410 Gil
Shotgun - An extremely powerful weapon. It's thick barrel fires huge bullets that blast through it's target. There a few who can survive a close range shot.
Cost ...................................................................... 660 Gil
Fire Rod - Raises Strength of Fire-type spells slightly. Can do more damage to enemies that are weak vs. Fire, especially ice-type monsters.
Cost ................................................................ 310 Gil
Icicle Staff - Raises Strength of Ice-type spells slightly. Can do more damage to enemies that are weak vs. Ice, especially fire-type monsters.
Cost ................................................................ 310 Gil
Blood Sword - A sword that restores your energy and cures moderately large wounds with each successful attack.
Cost ........................................................... 3800 Gil
Pantera of Self Hatred - You must be Evil to wield this. This weapon can pierce any armor. It can also break the weapon 'Deadly Pantera', along with any weapon with Mythril in it's name. It's very heavy so it must be held with both hands, depending on your race.
Cost ........................................................... 3800 Gil
Blitz Sceptor - Raises Strength of Lightning-type spells slightly. Can do more damage to enemies that are weak vs. Lightning, especially Water-type monsters.
Cost ................................................................. 310 Gil
Water Wand - Raises Strength of Water-type spells slightly. Can do more damage to enemies that are weak vs. Water, especially lightning-type monsters.
Cost ................................................................. 310 Gil
Shadow Rod - Raises Strength of Dark-type spells slightly. Can do more damage to enemies that are weak vs. Darkness, especially holy-type monsters.
Cost ................................................................. 360 Gil
Holy Sceptor - Raises Strength of Holy-type spells slightly. Can do more damage to enemies that are weak vs. Holy, especially dark-type monsters.
Cost .................................................................. 340 Gil
Sceptor of the Dead - A Sceptor that triples your dark spells overall power. The Sceptor of the Dead also lowers the power of all Holy spells cast upon the wielder of this staff. Also, you will be able to call upon up to 10 undead beings, and you may do with them what you wish. This stunt absorbs alot of energy from you, so make sure you execute this effect at just the right time.
Cost .................................................................. 910 Gil
Platinum Sword - A sword made of platinum. It is unbreakable and can deflect elemental arrows back to the shooter.
Cost .......................................................... 860 Gil
Buster Sword - A massive sword that must be held with two hands. This blade can cut through Machina monsters easily. It can also deal heavy damage to BIG, bulky enemies. This sword gives you the ability: Blade Beam. In order to use Blade Beam you must hit the ground with the sword and, out from the tip, a beam of energy will emerge and strike your foe. It has a range of 30-40 yrds. Unbreakable.
Cost .......................................................... 2000 Gil
Javelin - A spear that is unbreakable. It`s tip is humungous campared to other spears. When equipped with this you gain the ability: Wind Sickle. This is an attack that duplicates your javelin 5 times. 3 Javelins float around you while you hold the other two. The 3 that surround you can be thrown simply by thinking it.
Cost ........................................................... 1300 Gil
Rapid Fire Ballistic - A gun held with two hands. It is able to fire multiple shots at a time.
Cost ............................................................ 1500 Gil
Kunai - A short sword engraved with spiritual writings. It`s tip is finely sharpened.
Cost ............................................................... 120 Gil
Shuriken - A basic throwing star, nothing more.
Cost ............................................................... 20 Gil
Magic Shuriken - A shuriken with slight elemental powers in it. The element of this shuriken differs depending on the element of the monster it is thrown at.
Cost ............................................................... 40 Gil
Minotaur`s Axe - The largest of axes. This can pierce any armor, unless otherwise said. Your attack`s speed is severely reduced, how much exactly depends on you.
Cost ............................................................... 1700 Gil
Bloody Strings - This is a special weapon designed for a Bard. Simply pluck the strings and a wave of invisible energy will collide with your selected target. Small wounds are healed with each successful blow.
Cost ................................................................ 1300 Gil
Golden Harp - A harp with gold inscriptions labeled on it. Simply pluck the strings to send a wave of emersed energy toward your selected target.
Cost ................................................................ 400 Gil
Partisan - A spear with a fine, hardedge. It's pole is solid and near impossible to break, and even the bottom of the pole has a small sharpened tip. The Partisan also gives you the Special Attack: Lancet. First a fragment of energy, released anyway you wish, erupts from the tip of your spear and is shot at your foe. Upon making contact, a small amount of energy is absorbed. The energy than returns to you and gives you that newly acquired energy. Depending on how much of your own energy you distribute, changes the amount of energy you absorb.
Cost ..................................................................... 1450 Gil
Carnage Blade - A sword with razor sharp edges. This blade can never become dull even under the harshest of circumstances. When equipped with this sword you gain the ability: Carnage. Carnage is a ability where power is absorbed from the blade, and drawn into your body. When this happens, your energy is doubled, depending on the energy you currently have when this is executed.
Cost ........................................................... 1100 Gil
Yagyu Darkness - A shuriken with the element of darkness surrounding it. When this hits a enemy of light, it explodes on contact, inflicting heavier damage upon it.
Cost ............................................................... 270 Gil
Wizer Staff - A modified rod with a sharp end. It can be used as a spear as well as a rod. When equipped with this weapon you greatly increase your overall energy as well as agility.
Cost .................................................................. 1200 Gil
Claw of the Beast - A most vicious weapon. Only Berserkers may wield this weapon for when this is equipped, your agility is greatly increased. So if you were a human your agility would be upgraded to that of an elf.
Cost ..................................................................... 1000 Gil
Moogle Glove - A glove made of rock. Your fist is constantly in a fist when this is equipped. When you successfully strike a foe with this weapon, they're inflicted with the status effect, Confusion, it may fail at times.
Cost ..................................................................... 810 Gil
Brass Knuckles - A glove that is made of brass. It covers the entire wrist and fist. You can defend very well against shurikens with this weapon.
Cost ..................................................................... 600 Gil
Butterfly Sword - A most deadly weapon. It's blade widens as it gets closer to the tip. The blade itself is stronger than most steels and mythrils out there. Upon the handle of the sword is a hand protector, which proves useful in situations you never thought possible.
Cost ........................................................................ 900 Gil
Mythril Sword - A sword made of Mythril. It is a light sword that can be held with one hand, by a human. The weaker races may need to use two. This sword is best for human warriors.
Cost ........................................................... 335 Gil
Mythril Axe - An axe made of Mythril and Iron. Can be used to cut down trees.
Cost ........................................................... 320 Gil
Mythril Dagger - A dagger that curves at the tip. It is very long and it has a mythril handle.
Cost ........................................................... 100 Gil
Mythril Bow - A bow with moderate range. It can shoot an arrow up to 120-130 yards.
Cost ........................................................... 300 Gil
Mythril Flail - A flail with long mythril spikes all over it.
Cost ........................................................... 455 Gil
Mythril Spear - A spear made of mythril. it's tip is razor sharp and cannot dull.
Cost ........................................................... 475 Gil
Masamune - A wicked katana, 68 inches tall and 2 inches wide. It's blade is phenominally sharp and can never become dull. It is also an unbreakable blade with dark powers within it. Whoever wields this will be gifted with the ability: Pale Horse. Pale Horse is corrupted energy that gathers in your arm. The tainted energy is then released from within your arm, in the form of a beam, and fired toward the selected target. When the beam comes in contact with it's target, it explodes and inflicts a serious amount of pain. If the target survives this, it is inflicted with the status effect, Darkness and Silence.
With that, I feel you should know.... this version of the masamune lacks in comparison to that of Sephiroth's own. This is a mere attempt to try and duplicate his masamune, they made a truly strong sword, but like I said, it lacks in comparison.
Cost .......................................................... 2100 Gil
Armor
Elven Chain Mail - Very light chain mail. Look past it's weight and you will see a tough exterior. It is tough enough to block arrows and even the sharpness of axes and swords. It also weakens dark magic. Does not absorb recoil, only the sharpness of the blades.
Cost ................................................................. 1290 Gil
Full Plate Mail - Armor that not only defends the chest, it shields the arms of the wearer. Made of steel.
Cost ................................................................... 320 Gil
Purple Veil - A purple shaded veil that looks appealing on women, if a guy were to wear it, people would question his sexuality...
Absorbs a portion of magic attacks.
Cost .................................................................... 530 Gil
Leather Vest - A vest made of leather. The layers of leather are thick, able to defend against arrows at times. Even Shurikens.
Cost ...................................................................... 290 Gil
Behemoth Mail - A large suit of armor, it's color is purple. It's pretty big, so if you're not muscular it may look funny on you. Is strong enough to withstand the swipes of axes and hammers.
Cost ....................................................................... 835 Gil
Glacier Armor - Armor that looks much like glass. This armor isn't very strong when it comes to heavy weapons such as Axes or Hammers, but it puts up a hell of a fight when defending against slashes by a sword.
Cost.............................................................. 300 Gil
Armor of Ice - Armor made of Ice. It cannot melt regardless of the heat. When wearing this armor, fire attacks are useless against you, for the magical ice that is your Armor, will have emmitted an icy wave of energy, that nulifies anything consisting of flames or heat.
Cost............................................................... 1000 Gil
Diamond Plate Mail - A Plate Mail that cannot be pierced by just any sword. The downside to wearing this is that its weight is heavy, and not many can wear this armor and still have enough agility to be as useful.
Cost............................................................... 410 Gil
Aegis Armor - Armor that prevents Petrification. It's pale green exterior sends a grimm shiver down the spines of many.
Cost ........................................................... 770 Gil
Genji Armor - Armor that absorbs 85% of all dark magic attacks into quality energy.
Cost ............................................................ 2600 Gil
Adamant Armor - Halves the damage of Ice, Lightning and fire magic spells.
Cost ........................................................... 2300 Gil
Maximilian - Armor crafted by a group of high ranked Blacksmiths. It can withstand any force of any weapon. The strongest armor when it comes to withstanding physical attacks.
Cost ............................................................ 10,000 Gil
Caesar's Plate - Armor that can only be worn by Good characters. Increases physical strength moderately and can withstand powerful blows by a variety of weapons.
Cost ............................................................ 1420 Gil
Dragoon Armor - Armor that is unpenetratable by any elemental attack. The orb that rests in the center boosts your overall magic power, making your magic attacks stronger.
Cost ............................................................. 1790 Gil
Vishnu Vest - Armor resistant to confusion and silence.
Cost .............................................................. 850 Gil
Assassin Vest - A vest made that makes you resistant to Poison.
Cost ............................................................... 1200 Gil
Armor of Time - Special gear that is resistant to all Time Magic.
Cost ................................................................ 3110 Gil
Battle Gear - Gear that increases your agility greatly.
Cost .................................................................. 1965 Gil
Grand Armor - Armor resistant to all lightning attacks.
Cost ................................................................... 4300 Gil
White Dress - Only females may wear this. This dress is resistant to 90% of all dark elements.
Cost .................................................................... 3900 Gil
Rainbow Robe - Only Magic users may wear this. Rids all magic attacks, useless.
Cost .................................................................... 11,000
Crystal Mail - Armor that is resistant to the following status ailments: Poison, confusion, darkness and silence. It can also withstand the force of any sword.
Cost .................................................................... 2900 Gil
Black Garb - Armor that weakens dark magic attacks.
Cost ..................................................................... 1470 Gil
Dragon Mail - Armor resistant to all fire elements.
Cost ..................................................................... 4600 Gil
Aegis Armor - Armor that prevents Petrification. It's pale green exterior sending shivers dow the spines of your foes.
Cost ........................................................... 770 Gil
Genji Armor - Armor that absorbs all dark attacks into quality energy.
Cost ............................................................ 2600 Gil
Lord's Robe - A robe that absorbs holy elements and blocks dark elements.
Cost ..................................................................... 9000 Gil
Items
Flame Mail - A Chain Mail that can deflect a good percentage of flames that hit its wearer. Character becomes weak vs. Ice, however.
Cost............................................................. 445 Gil
Cape of Flames - A Magician's cape that can endure intense heat. Wearer becomes vulnerable to Ice attacks and spells.
Cost............................................................. 330 Gil
Solar Plate - A Plate Mail that increases its wearer's defense during the day and slightly lowers it at night. Should only be worn during the day because of this. Another effect is that when this is equipped, the wearer's energy regenerates slowly.... but surely. Again, the energy you regenerate will be a bit greater during the day, rather than at night.
Cost............................................................. 590 Gil
Platina Armor - Beautiful armor made of Platina. Covers only the chest section of the torso, but it cannot be pierced easily.... not at all. Extremely tough armor, indeed.
Cost ............................................................ 465 Gil
Holy Armor - Armor with a most special aura. Dark elemental attack are blocked as soon as they come within 2 feet of your body.
Cost ............................................................ 1200 Gil
Cloak of Light - A very special cloak. When a HOLY spell is casted upon you, it regenerates your energy, depending on the strength of the HOLY spell.
Cost ............................................................ 900 Gil
Full Plate Mail of the Dark - Armor said to be crafted by the devil himself. Dark elements are abrobed by this armor and turned into extra physical strength AND energy, so if you were a human with this armor, your strength would be upgraded to that of a Dwarf. If you were a Dwarf or Demon, your strength would be increased so much, no one would be able to match your raw power. You become exceptionally weak against holy spells when equipped with this armor.
Cost ............................................................. 1500 Gil
Accessories
Ebony Bracer - Increases the power of dark-type spells and provides a slight defense against holy attacks and spells.
Cost .............................................................. 340 Gil
Power Bangle- Slightly raises strength.
Cost .............................................................. 100 Gil
Power Wrist- Moderately raises strength.
Cost .............................................................. 200 Gil
Energy Armguard - Gives a moderate boost to the wearer's energy. It can also be used as a shield.
Cost ............................................................... 290 Gil
Earrings - Increase the wearer's Magical Attack moderately.
Cost .......................................................... 320 Gil
Celestial Rune - Absorbs half of any and all dark elemental attacks. Regardless of the caster's power.
Cost ........................................................ 1230 Gil
Junk Brace - A brace made of old machine parts. It can be used to defend against arrows or other small objects that may come your way.
Cost .................................................. 100 Gil
Red Scarf - A red scarf that boosts one's fire based magic attacks.
Cost .................................................. 400 Gil
Blue Scarf - A blue scarf that boosts one's ice and water based magic attacks.
Cost ................................................... 420 Gil
Yellow Scarf - A yellow scarf that boosts one's lightning based magic attacks.
Cost .................................................... 430 Gil
Dragon's Tooth - Gives off the scent of a Dragon, which attracts strong monsters.
Cost .................................................... 200 Gil
Magic Armlet - Raises Magic slightly.
Cost ........................................................... 90 Gil
Power Wrist- Moderately raises strength.
Cost ............................................................. 760 Gil
Speed Ring - Moderately increases agility.
Cost ............................................................. 690 Gil
Kraken-scaled Necklace - A necklace that magically covers your skin with an invisible, extra layer of skin. Moderately increasing your defense.
Cost ............................................................. 1100 Gil
Drago Brace - A brace that has a magical orb embodied with it. The brace increases your defense greatly, it also increases your physical strength greatly.
Cost ............................................................. 1000 Gil
Cape of Odin - A cursed item. You must be Evil to wear this cape. It covers oneself in a black aura, any holy magic spell casted on you is immediately blocked by an unknown, dark force. Any Good opponent gets an immediate energy loss when they do battle with you.
Cost ............................................................. 1900 Gil
Powersleeve - A special cloth that you wrap around your arm. It increase your physical strength greatly. So a human could upgrade their strength to that of 10 men.
Cost ............................................................. 1700 Gil
Deathly Sights - A piece of magic material that is absobed into the socket of your eye, it endhances your eye sight to that of a hawk. You are able to see extremely far, and are able to actually zoom in and select targets. Very useful indeed, especially for snipers.
Cost ............................................................. 800 Gil
Fire Gloves - Able to make it's wearer to be able to endure fire-type attacks better.
Cost ........................................................... 115 Gil
Ice Ring - Able to make it's wearer to be able to endure ice-type attacks better.
Cost ........................................................... 160 Gil
Lightning Ring - Able to make it's wearer to be able to endure lightning-type attacks better.
Cost ........................................................... 200 Gil
Water Ring - Able to make it's wearer to be able to endure water-type attacks better.
Cost ........................................................... 150 Gil
Magician's Necklace - Moderately raises magic.
Cost ............................................................ 240 Gil
Reflection Necklace - When wearing this, magic spells are reflected.
Cost ............................................................ 3000 Gil
Cursed Necklace - A most powerful ring that, if worn, increases all your physical traits significantly. The negative to this is that the wearer will slowly be consumed by a most wicked curse that attacks the limbs. One by one your limbs will cease to execute their purpose. After all limbs have been paralyzed, you will pass out. When you awake, you will have regained your self control, and the Cursed Necklace will be within your grasp.
Put it on again, and this cycle will continue.
Cost ........................................................... 1100 Gil
Safety Belt - Protects the wearer from such status ailments as Paralysis, Slow and Petrification. However, if a real powerful magic user were to execute these spells, they will, without a doubt, be successful.
Cost ............................................................ 900 Gil
Tetra Elemental - A pendant that absorbs half of the following elements; Fire, Ice, Lightning and Earth. Regardless of the caster's power, atleast half of the spell's power WILL BE absorbed by the pendant.
Cost ............................................................ 1780 Gil
Energy Armguard - Gives a moderate boost to the wearer's energy. It can also be used as a shield.
Cost ............................................................... 355 Gil
Magician's Necklace - Moderately raises magic.
Cost ............................................................ 240 Gil
Reflection Necklace - When wearing this, magic spells are reflected. However, extremely high leveled magic spells may get through.
Cost ............................................................ 3000 Gil
Safety Belt - Protects the wearer from such status ailments as Paralysis, Slow and Petrification. However, if a real powerful magic user were to execute these spells, they will, without a doubt, be successful.
Cost ............................................................ 900 Gil
Lambent Fabric - A piece of fabric that was actually able to fuse with Mako. It forever shines with a green, lambent light. As for an effect, it is strong enough to, if held to someone's mouth area, knock them unconcious for a short period of time. However, to some, it will have no effect. As for the light it shines, you could use it as some type of light when in dark areas.
Cost .............................................................. 340 Gil
Ribbon - Is resistant to all status ailments.
Cost ................................................................. 8000 Gil
Materia
Ice:
Allows the wearer to cast the magics Blizzard, Blizzara, and Blizzaga.
Level 1 - Blizzard
Level 2 - Blizzara
Level 3 - Blizzaga
Cost - 300 Gil
Lightning:
Allows the wearer to cast the magics Thunder, Thundara, and Thundaga.
Level 1 - Thunder
Level 2 - Thundara
Level 3 - Thundaga
Cost - 500 Gil
Fire
Allows the wearer to cast the magics Fire, Fira, and Firaga.
Level 1 - Fire
Level 2 - Fira
Level 3 - Firaga
Cost - 400 Gil
Restore
Allows the wearer to cast the magics Cure, Cura, Curaga, and Curaja.
Level 1 - Cure
Level 2 - Cura
Level 3 - Curaga
Level 4 - Curaja
Cost - 600 Gil
Poison
Allows the wearer to cast Bio1, Bio2, Bio3. (each level does more poisonous damage, and more area of effect, as well as damage)
Level 1 - Bio
Level 2 - Bio2
Level 3 - Bio3
Cost - 650 Gil
Earth
Allows the wearer to cast Quake1, Quake2, and Quake3. (each level does causes more quakes in the area of effect and is more intensified)
Level 1 - Quake
Level 2 - Quake2
Level 3 - Quake3
Cost - 550 Gil
Heal
Allows the wearer to cast Poisona, Esuna, and Resist. (Poisona cures poison, Esuna cures everything but death, and Resist makes it so the enchanted person cannot be put under any status ailments for a short period of time)
Level 1 - Poisona
Level 2 - Esuna
Level 3 - Resist
Cost - 750 Gil
Revive
Allows the wearer to cast Life1 and Life2 (Life1 revives a character with around 10% of their vitality, and Life2 revives a character to full vitality)
Level 1 - Life
Level 2 - Life2
Cost - 1000 Gil
Time
Allows the wearer to cast Slow, Haste, and Stop. (Slow slows an enemy, Haste quickens you or an ally, and Stop stops an enemy.)
Level 1 - Slow
Level 2 - Haste
Level 3 - Stop
Cost - 675 Gil
Barrier
Allows the wearer to cast Barrier, Magic Barrier, Reflect and Wall. (Barrier raises the physical defense of whoever it is casted on, Magic Barrier raises the magic defense of whoever it is casted on, and Reflect creates a barrier that reflects any spells back at the caster, ends after a short period of time. Wall defends well against both physical and magical attacks.)
Level 1 - Barrier
Level 2 - magic Barrier
Level 3 - Reflect
Level 4 - Wall
Cost - 675 Gil
Full Cure
Allows the wearer to cast Full Cure, which fully cures yourself or an ally.
Level 1 - Nothing
Level 2 - Full Cure
Note: During the first level of this Materia, you will not be able to cast this magic, only when you reach the second level will you be able to actually cast it.
Cost - 800 Gil
Contain
Allows the wearer to cast Freeze, Break, Tornado, Flare. (Freeze freezes the target, obviously, Break, petrifies the target, Tornado forms a tornado around the target and keeps them suspended in air, usually doesn't do too much damage, but is good for disabling an enemy's attacks, and Flare is a non-elemental explosion on a single target.)
Level 1 - Freeze
Level 2 - Break
Level 3 - Tornado
Level 4 - Flare
Cost - 950 Gil
Mystify
Allows the wearer to cast Confuse and Berserk. Confuse makes it so the target succumbs to the dark intentions on their mind, whether it is their own, dormant inside of them, or artificial. After being confused, the target will begin to judge their allies as enemies, and attack them. Other effects of Confuse may vary. Sometimes one will simply run around aimlessly, smashing into things, while other times one will jump around, attacking random things.... and some may even attack themselves. Berserk sends the target, usually an ally or against an enemy spell caster into a rage, where they will physically try to harm and kill those who are in his/her way. Both effects are dispelled shortly after casted, and both have a 50% chance of missing. However, some with excessive skill may cause these spells to last longer and may even cause them to become stronger than average.
Level 1 - Confuse
Level 2 - Berserk
Cost - 450 Gil
Comet
Enables the user to cast the amazing powerful spells Comet, Comet2, and Meteo. Comet; a comet, at a size you choose, depends on one's
mana ability (class, history, or even emotion) is summoned forth from the skies. It than plumets down to earth, or any other target you may have selected, and collides with your selected target. Upon impact, a massive explosion. Again, this is based on numerous things, same as listed. Comet2 summons forth numerous, if not countless 9again, depends on various things) from the skies. Once again colliding against your selected target. Each comet is not as big or as powerful as the single one in the previous Comet spell, but nonetheless, they are especially powerful. The area of effect also depends on one's various aspects. The area of effect can be greatly improved with the Materia "All". Meteo is one of the most powerful spells known to man. It's effects are much like Comet2, only even more comets are summoned, they are even more powerful and they cover a wider range. Some Meteo spells are known to create such wounds upon the earth, that you can hear gaia cry in pain.
Level 1 - Comet
Level 2 - Comet2
Level 3 - Nothing
Level 4 - Meteo
Cost - 1050 Gil
Ultima
Allows the wearer to cast Ultima, which requires a great deal of energy to use. It causes a massive explosion and a pretty large area of effect, and it damages massively, usually decimating everything in it's area.
level 1 - Nothing
Level 2 - Nothing
Level 3 - Ultima
Note: during the first two levels of this Materia, you will not be able to actually cast Ultima, until you have reached Level 3, for this is one of the most powerful Materia out there.
Cost - 1100 Gil
Shiva
Allows Summoner to call forth Shiva, The Ice Goddess.
Cost - 700 Gil
Ifrit
Allows the Summoner to call forth Ifrit, The Hellbound Demon.
Cost - 700 Gil
Ramuh
Allows the Summoner to call forth Ramuh, Sage Of Lightning.
Cost - 700 Gil
Titan
Allows the Summoner to call forth Titan, The Earth Guardian.
Cost - 700 Gil
Odin
Allows the Summoner to call forth Odin, Lord Of The Blade.
Cost - 750 Gil
Kjata
Allows the Summoner to call forth Kjata, The Elemental Warhorse.
Cost - 800 Gil
Bahamut
Allows the Summoner to call forth Bahamut, King Of Dragons.
Cost - 900 Gil
Alexander
Allows the Summoner to call forth Alexander, The Holy Emperor.
Cost - 900 Gil
Neo Bahamut
Allows the Summoner to call forth Neo Bahamut. The Emperor Of Dragons.
Cost - 1000 Gil
Leviathan
Allows the Summoner to call forth Leviathan, Tyrant Of The Seas.
Cost - 900 Gil
Phoenix
Allows the Summoner to call forth Phoenix, The Creator.
Cost - 950 Gil
Typhoon
Allows the Summoner to call forth Typhoon.
Cost - 700 Gil
Bahamut ZERO
Allows the Summoner to call forth Bahamut ZERO, The Lord Of Summons.
Cost - 1300 Gil
Bahamut-Fury
Allows the Summoner to call forth Bahamut-Fury, The Enraged Dragon.
Cost - 1000 Gil
Manipulate
Allows you to manipulate your enemies. Very low chances, and the wearer must be powerful in order for it to be at least a bit useful.
Cost - 250 Gil
X-Summon
Allows the wearer to summon two summons at the same time.
Cost - 1500 Gil
Mime
Allows the wearer to immitate the most recent attack/spell/ability. With magic, it will not waste any energy. You can ONLY immitate the LAST act that happened, though, nothing before that.
Cost - 950 Gil
X-Magic
Allows the wearer the ability to cast 2 spells at once, for 50% more energy cost. (That would be 150%)
Cost - 900 Gil
Enemy Skill
Materia that enables you the ability to learn Enemy Skills as well as their unique magic. Only a select percentage of monsters are able to bestow their skills upon you... it all really depends how skilled the user is. A Blue mage would be able to master this materia quite well.
Cost - 850 Gil
Chocobo Lure
A materia that has a strange scent. Attracts chocobos. Does not need to be equipped to send out the scent.
Cost - 100 Gil
Enemy Lure
A materia that has a strange scent. Attracts monsters. Does not need to be equipped to send out the scent.
Cost - 200 Gil
Speed Plus
Raises the wearer's agility and endurance.
Cost - 500 Gil
HP Plus
Raises the wearer's vitality.
Cost - 500 Gil
MP Plus
Raises the wearer's energy.
Cost - 500 Gil
Magic Plus
Raises the wearer's magic power.
Cost - 500 Gil
HP <--> MP
Switches your vitality and energy, good for bombarding opponents with high-leveled spells.
Cost - 675 Gil
All
Allows the materia paired with the All materia to have area of effect.
Cost - 250 Gil
MP Turbo
Allows the wearer to cast magics with more energy, thus making them more stronger.
Cost - 450 Gil
Quadra Magic
Allows the wearer to cast a spell 4 continuous times, but it takes a lot of energy to perform.
Cost - 1200 Gil