Post by Lezz Ard on Jun 10, 2009 20:24:14 GMT -6
Name Lezz Ard
Nickname:[/u] N/A
Hometown Ancient Forest
Age 30
Race Dracon
Class Archer
Alignment Evil
Condition Lezz has an emotional/physical connection to gaia itself. Its to a level where if something happens nearby (up to a few miles or so) Lezz will know about it, or at least know something is up and where that something is.
Physical Appearance Lezz's body has gone through several changes. His dark green scales are almost black, looking almost like an emerald shadow. He is is still slim but now shows the muscles that lies beneath the scales. His leather armor has been replaced by an suit of Scale mail allowing the same movement with more protection, even his tail has armor. He still carries the same pouch and his junk bracer is still on his left wrist. His quiver is still on the oppositte side as his pouch and his swords Golden Wings are still behind his pouch. And if you look closely you will see the motifs of a forest upon teh darkend metal of his armor.
Weapon(s) Xbow: A special crossbow that was made just for Lezz. Combines the strength of two crossbows into one. As better control on elemental arrows. made of a combination of black steel and darkened oak.
Golden Wings: A pair of butterfly swords Lezz earned through the Altar Trial. They are golden and have 9 jewels in the hilts.
Knowledge Lezz knows about a variety of plants and animals. He can travel through Ancient forest blind-folded. He is also an expert in crossbow archery and forest hunting. He now has greater knowledge in sword use and the layout of hell.
Personality Lezz hs gotten much darker in mood and personality. He still shows loyality to those who have earned it, but the number of those who can have dropped greatly. Where he was once quiet he is now merely silent. Where he was calm surfaces a new bloodlust that he keeps on a tight leash with a loose grip. He has no qualms killing but would whether not suffer through the headache it would cause.
Combat Lezz's main strategy is to get bunkered down and start shooting. It's based mostly on hunting where he can use cover to his advantage. For those who don't like getting shot at he uses agility and some acrobatics to keep his distance and stop from getting hit. For a bit of defence he knows how to use his swords, golden wings. However he is no expert with them, and it does take time to reload a crossbow no matter how much mastery you have. Not too good if he doesn't have the distance and/or cover advantage(s).
Abilities: Elemental arrows: Through his connection with the world Lezz can channel the energy of the elements themselves without the use of materia inorder to create arrows. These arrows can only be made of elements that are nearby. Each arrows takes a small about of energy to form inorder to channel and shape the arrows. He can make an arrow from the basic elements (fire, earth, lightning, ice, water, and wind) or from light and dark. However becuase light and dark are in themselves unnatural they also take some of lezz's life inorder to coax the energy to cooperate.
Twilight arrows: By combining the energy of Light and Darkness he can create twilight energy. It has the properties of both and of niether. It can be seen as purified darkness, or corrupted light depending on your perspective. It does no physical damage. Twilight damage is absorbed on contact. The energy then does damge from the inside. Like a slow poison. It works strongest against users or light and Darkness as their bodies absorb light ad darkness ,respectively, the best.
Element manipulation: Through experimentation Lezz has discovered the ability to manipulate the elements without his crossbow. He can't use these manipulations in direct combat yet but he has found other uses for them such as crude healing and distractions. Manipulating takes only a bit more concetration then the elemental arrows but about as much energy.
Limit Breaks
Level 1 - Elemental Barrage: Lezz fires off eight arrows (one of each element) in quick succession. He then uses the power of his multi-shot to split each arrow into five arrows. This takes alot of energy to do becuase of all the channeling he has to do in order to keep each arrow at it's strongest.
Gaia's Wrath: Lezz takes all the elements and puts them together into one big blast of energy. He puts all his power and all the power that gaia can give him to do this. Can only be used once in a while since this quite literally causes his connection to be rubbed raw.
Level 2 - Rainbow Butterfly: Lezz rushes forward and unleashes a barrage of blows upon the enemy with Golden Wings. During this barrage a random jewel ,and thus a random element, is activated with each hit. Both swords will more likely than not be different elements at once. Lezz's speed and strength are also increased in this barrage. The cost is that all jewels will be drained completely of energy, and Lezz will be weakened both physically and magically.
Twilight Hour: Lezz doesn't just generate twilight energy. He absorbs it into himself. He becomes a living source of twilight. His skin begins to glow grey, and the same thing can be said about his weapons. He enters a state of bezerk. He doesn't just charge in and get hurt. He wants to get hurt. The more you touch him, the more energy you absorb. All it takes is a little of his life to keep the energy coming. He also ignores all injureis inflicted before and during activation. The state lasts until Lezz becomes unconcious or runs very low on life. At which time you will find him on the floor out colder than an ice-cube.
Level 3 - Elemental shape: Lezz's connection with gaia has grown so great that he is now capable of taking the form of the elements themselves. In this state he gains both the strenghs and weaknesses of the element for 30 mins. His body and weapons are covered with the chosen element. He also recieves half damage from normal attacks, and absorbs attacks of his chosen element.
Level 4 -
Materia
Magic
Summon
Command
Support
Independent Speed plus: boosts Lezz's speed and endurance
Unique Materia Multiple-shot: A materia passed on to Lezz. It gives him the power to split one arrow into a total of 5. Each split costs more energy.
Special Attacks[/b] Combo-arrow: Lezz combines different elements to create special arrow. Each element combined adds a different bonus to the arrow. This can vary from speed to strength, to even explosions.
Return-fire (counter): Lezz can capture and redirect the energy of a elemental spell back at it's user in the form of an arrow regardless of spells level.
History Lezz was found by a group of human hunters as a baby laying among the leaves of the forest. The hunters had used the ancient forest as a base of sorts. This group of hunters took the young dracon in and raised him to be one of their own. The idenity of Lezz's parents were never found out, nor were any bodies found. Not that this seemed to matter to the young dracon. After all he had a new family.
One thing that is known from that day is the condition in which lezz was found. When he was first seen laying there among those leaves, he seemed to go off a strange greenish glow. This was at first dismissed as a trick of the light. However it became evident that it was something more. Though the glow no longer existed a different type of evidence surfaced. Anything affecting gaia from messing with a certian plant to killing an animal got a reaction out of him. Een if this action was done away from him. Which proved useful in teaching the boy affect nature only when he needed to.
As the boy grew so did his knowledge and connection to his sorroundings. The hunters taught him he basics of their trade including plant and animal lore adn tracking. They also taught him a few more advance skills like using a crossbow for hunting as well as haggling with merchants. It was infact while practicing the crossbow that Lezz and his family learned about another side effect of his connection. One day while practicing with out bolts; Lezz fired adn unknowingly formed an arrow out of air. It didn't take very long to figure out a shaky understanding of his abilities. Though he would almost never understand the depth of his abilities.
As years past the Dracon became a master among his family. Then like the rest of his family he broke away to follow his own path. He occassionally meets up with them at special reunions or when he returns to the Ancient forest. When he parted ways he was given the families Multi-shot materia.
By himself he has kept busy. Including Limitless he was not only nearby when Zamza took down Jinn; Lezz helped take him down. He also further explored his abilites. Including gaining the ability to use the light and darkness. This power was gained moments before Jinn was defeated due to certain circumstances Lezz doesn't understand. All in all he has gone on and travelled wondering just what is in store for him.
Ever since the battle with Sephiroth on round Island Lezz has traveled with Dark. When Zamza Died Lezz became Dark's right hand Dracon adn has taken up arms with the demonic army. Since then he has become darker and has grown stronger with his use of he elements. He even grew closer to his former annoyance Dark. Strangly he has also grown closer to gaia. Whatever comes of this has yet to be seen.
Goal To follow his path to the end and watch Dark's back to the bitter end.
Nickname:[/u] N/A
Hometown Ancient Forest
Age 30
Race Dracon
Class Archer
Alignment Evil
Condition Lezz has an emotional/physical connection to gaia itself. Its to a level where if something happens nearby (up to a few miles or so) Lezz will know about it, or at least know something is up and where that something is.
Physical Appearance Lezz's body has gone through several changes. His dark green scales are almost black, looking almost like an emerald shadow. He is is still slim but now shows the muscles that lies beneath the scales. His leather armor has been replaced by an suit of Scale mail allowing the same movement with more protection, even his tail has armor. He still carries the same pouch and his junk bracer is still on his left wrist. His quiver is still on the oppositte side as his pouch and his swords Golden Wings are still behind his pouch. And if you look closely you will see the motifs of a forest upon teh darkend metal of his armor.
Weapon(s) Xbow: A special crossbow that was made just for Lezz. Combines the strength of two crossbows into one. As better control on elemental arrows. made of a combination of black steel and darkened oak.
Golden Wings: A pair of butterfly swords Lezz earned through the Altar Trial. They are golden and have 9 jewels in the hilts.
Knowledge Lezz knows about a variety of plants and animals. He can travel through Ancient forest blind-folded. He is also an expert in crossbow archery and forest hunting. He now has greater knowledge in sword use and the layout of hell.
Personality Lezz hs gotten much darker in mood and personality. He still shows loyality to those who have earned it, but the number of those who can have dropped greatly. Where he was once quiet he is now merely silent. Where he was calm surfaces a new bloodlust that he keeps on a tight leash with a loose grip. He has no qualms killing but would whether not suffer through the headache it would cause.
Combat Lezz's main strategy is to get bunkered down and start shooting. It's based mostly on hunting where he can use cover to his advantage. For those who don't like getting shot at he uses agility and some acrobatics to keep his distance and stop from getting hit. For a bit of defence he knows how to use his swords, golden wings. However he is no expert with them, and it does take time to reload a crossbow no matter how much mastery you have. Not too good if he doesn't have the distance and/or cover advantage(s).
Abilities: Elemental arrows: Through his connection with the world Lezz can channel the energy of the elements themselves without the use of materia inorder to create arrows. These arrows can only be made of elements that are nearby. Each arrows takes a small about of energy to form inorder to channel and shape the arrows. He can make an arrow from the basic elements (fire, earth, lightning, ice, water, and wind) or from light and dark. However becuase light and dark are in themselves unnatural they also take some of lezz's life inorder to coax the energy to cooperate.
Twilight arrows: By combining the energy of Light and Darkness he can create twilight energy. It has the properties of both and of niether. It can be seen as purified darkness, or corrupted light depending on your perspective. It does no physical damage. Twilight damage is absorbed on contact. The energy then does damge from the inside. Like a slow poison. It works strongest against users or light and Darkness as their bodies absorb light ad darkness ,respectively, the best.
Element manipulation: Through experimentation Lezz has discovered the ability to manipulate the elements without his crossbow. He can't use these manipulations in direct combat yet but he has found other uses for them such as crude healing and distractions. Manipulating takes only a bit more concetration then the elemental arrows but about as much energy.
Limit Breaks
Level 1 - Elemental Barrage: Lezz fires off eight arrows (one of each element) in quick succession. He then uses the power of his multi-shot to split each arrow into five arrows. This takes alot of energy to do becuase of all the channeling he has to do in order to keep each arrow at it's strongest.
Gaia's Wrath: Lezz takes all the elements and puts them together into one big blast of energy. He puts all his power and all the power that gaia can give him to do this. Can only be used once in a while since this quite literally causes his connection to be rubbed raw.
Level 2 - Rainbow Butterfly: Lezz rushes forward and unleashes a barrage of blows upon the enemy with Golden Wings. During this barrage a random jewel ,and thus a random element, is activated with each hit. Both swords will more likely than not be different elements at once. Lezz's speed and strength are also increased in this barrage. The cost is that all jewels will be drained completely of energy, and Lezz will be weakened both physically and magically.
Twilight Hour: Lezz doesn't just generate twilight energy. He absorbs it into himself. He becomes a living source of twilight. His skin begins to glow grey, and the same thing can be said about his weapons. He enters a state of bezerk. He doesn't just charge in and get hurt. He wants to get hurt. The more you touch him, the more energy you absorb. All it takes is a little of his life to keep the energy coming. He also ignores all injureis inflicted before and during activation. The state lasts until Lezz becomes unconcious or runs very low on life. At which time you will find him on the floor out colder than an ice-cube.
Level 3 - Elemental shape: Lezz's connection with gaia has grown so great that he is now capable of taking the form of the elements themselves. In this state he gains both the strenghs and weaknesses of the element for 30 mins. His body and weapons are covered with the chosen element. He also recieves half damage from normal attacks, and absorbs attacks of his chosen element.
Level 4 -
Materia
Magic
Summon
Command
Support
Independent Speed plus: boosts Lezz's speed and endurance
Unique Materia Multiple-shot: A materia passed on to Lezz. It gives him the power to split one arrow into a total of 5. Each split costs more energy.
Special Attacks[/b] Combo-arrow: Lezz combines different elements to create special arrow. Each element combined adds a different bonus to the arrow. This can vary from speed to strength, to even explosions.
Return-fire (counter): Lezz can capture and redirect the energy of a elemental spell back at it's user in the form of an arrow regardless of spells level.
History Lezz was found by a group of human hunters as a baby laying among the leaves of the forest. The hunters had used the ancient forest as a base of sorts. This group of hunters took the young dracon in and raised him to be one of their own. The idenity of Lezz's parents were never found out, nor were any bodies found. Not that this seemed to matter to the young dracon. After all he had a new family.
One thing that is known from that day is the condition in which lezz was found. When he was first seen laying there among those leaves, he seemed to go off a strange greenish glow. This was at first dismissed as a trick of the light. However it became evident that it was something more. Though the glow no longer existed a different type of evidence surfaced. Anything affecting gaia from messing with a certian plant to killing an animal got a reaction out of him. Een if this action was done away from him. Which proved useful in teaching the boy affect nature only when he needed to.
As the boy grew so did his knowledge and connection to his sorroundings. The hunters taught him he basics of their trade including plant and animal lore adn tracking. They also taught him a few more advance skills like using a crossbow for hunting as well as haggling with merchants. It was infact while practicing the crossbow that Lezz and his family learned about another side effect of his connection. One day while practicing with out bolts; Lezz fired adn unknowingly formed an arrow out of air. It didn't take very long to figure out a shaky understanding of his abilities. Though he would almost never understand the depth of his abilities.
As years past the Dracon became a master among his family. Then like the rest of his family he broke away to follow his own path. He occassionally meets up with them at special reunions or when he returns to the Ancient forest. When he parted ways he was given the families Multi-shot materia.
By himself he has kept busy. Including Limitless he was not only nearby when Zamza took down Jinn; Lezz helped take him down. He also further explored his abilites. Including gaining the ability to use the light and darkness. This power was gained moments before Jinn was defeated due to certain circumstances Lezz doesn't understand. All in all he has gone on and travelled wondering just what is in store for him.
Ever since the battle with Sephiroth on round Island Lezz has traveled with Dark. When Zamza Died Lezz became Dark's right hand Dracon adn has taken up arms with the demonic army. Since then he has become darker and has grown stronger with his use of he elements. He even grew closer to his former annoyance Dark. Strangly he has also grown closer to gaia. Whatever comes of this has yet to be seen.
Goal To follow his path to the end and watch Dark's back to the bitter end.